Update to sePushPullConstraint
I had a little time off from work for the holidays and I got around to updating a few requests for my Maya push pull constraint. These updates include:
- Added “skip” flag to command to skip constraining the X, Y, or Z axes
- Slight performance optimization and bug fix
- Compiled for 2013 (windows 32 bit only right now)
I only have compiled for Maya version 2011, 2012, and 2013 Windows. So if you need the python version for other OS’s, I will try find time to update that as well.