Code Snippet: Get geometry index on deformer

I needed a way to get the geometry index on a deformer based on the deforming shape name. Rather than trying to trace the connections in the dependency graph, Maya’s API has a much easier and faster method. This is also better than using the deformer command for the information since the command does...

seUVBlendShape

When I was at IMD, I worked with Chad Vernon who wrote many great tools and plugins. When I started at Sony Imageworks, some of the guys there were asking me about Chad’s awesome UV blendshape deformer and if I had used it. I remember it was very handy for transferring shapes across different...

Update to sePushPullConstraint

I had a little time off from work for the holidays and I got around to updating a few requests for my Maya push pull constraint. These updates include: Added “skip” flag to command to skip constraining the X, Y, or Z axes Slight performance optimization and bug fix Compiled for 2013 (windows 32...

sePushPullConstraint for 2012

*UPDATE* I finally figured out what I needed to do to compile 64bit plugins so I have added a 2012 64bit Windows version to the download. Also I was told there is a bug if you have your unit preferences set to something different than centimeters. If I have time, I will make an...

Check out fStretch

A co-worker sent out a link to this really cool deformer for Maya call fStretch. Very nice and has a lot of good applications. Not a bad price either. hmmm…. http://www.cgaddict.com