Autodesk just recently released Maya 2017. Which means another round of updates for my two available plugins; sePushPullConstraint and seUVBlendShape. The big change this time around was the update to Qt version 5. Though the conversion from version 4 to 5 is not that difficult, it does make it incompatible between the two versions....
If you have used dock widgets in Qt, you may have docked with with tabs for easy stacking of other dock widgets. One handy feature of the tabs is when you click on the active tab, it will collapse the dock area and clicking a tab will expand it again. One thing however that...
I needed a way to get the geometry index on a deformer based on the deforming shape name. Rather than trying to trace the connections in the dependency graph, Maya’s API has a much easier and faster method. This is also better than using the deformer command for the information since the command does...
A friend and former co-worker Chad Vernon does it again with his awesome skills. This time Chad has released a free tool to generate front of chain corrective shapes on an already deformed mesh. Meaning, if you are trying to find an easy way to sculpt a corrective shape on a posed mesh, this...
In the spirit of sharing some handy scripts and tools, as well as pushing my vote toward PyMEL. I am going to try to post some handy code snippets to copy and paste for your own uses. This is nothing big or fancy, mostly just small functions that are good to have in a...