It’s finally here! After a lots of time spent on putting everything in place to make this a solid and complete tool, it’s ready to go. Since I posted my first version almost 3 years ago, I have received several emails asking if this would be made pubic at some time. At the time...
I was initially going to try to keep all of my open source projects and code on my web server since I pay for it and keeps things all in one place, however I was told it was difficult find using a web search. So in effort to reach more people and to make...
Just a quick update. Nothing new in the development of the sePushPullConstraint, but I did compiled it now for Maya 2016 for Windows, Linux, and Mac OSX. So download it here if you need it. Also, I have some bigger news coming soon but I still have some work left to do. So stay...
For those that want to compile your plugins on Linux, you probably have a newer version of gcc than what Autodesk recommends. For Maya 2015, the documentation says to use gcc 4.1.2. This was released back in 2007, so it’s not all that easy to install and get working from an older build. This...
I have recently been learning to use Git as a version control system for my projects and I must say how much I really like it. Git makes it so easy to work on code and files while keeping my history in case I need to go back to a older point in time....