The Digital Workspace of Scott Englert
Thoughts and ideas of my digital work
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About Me
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Demo Reel
Projects
Film
Games
Maya Plugins
seUVBlendShape
sePushPullConstraint
seVertcro
seThickMesh
Free Stuff
How To: Build GCC on Fedora Linux for Maya 2015
Adding OpenCL Kernel To GPU Deformer Without Kernel Source File
The Digital Workspace of Scott Englert
Thoughts and ideas of my digital work
Toggle navigation
About Me
Contact
Demo Reel
Projects
Film
Games
Maya Plugins
seUVBlendShape
sePushPullConstraint
seVertcro
seThickMesh
Free Stuff
How To: Build GCC on Fedora Linux for Maya 2015
Adding OpenCL Kernel To GPU Deformer Without Kernel Source File