seUVBlendShape

A Deformer for Autodesk's Maya

Welcome to the home of the seUVBlendShape Deformer! An extremely useful plugin that offers blend shape like behavior but completely topology independent. The only requirement between the geometry is having similar UV layouts.

Some Of The Features:

  • Supports any number of target meshes with independent topology.

  • Applies additively on top of existing deformation on base geometry.

  • Target deltas can be scaled independently in X, Y, and Z.

  • Paintable per vertex weight maps for each target, deltas, and overall deformation.

  • Multithreaded for performance.

  • GPU override support.

  • Comes with supporting Python and MEL tools including user interface and shelf.

What Can It Do?

There are many areas where this deformer will save you hours of work. Here are just a few examples:

  • Transferring shapes across different characters, such as the face

  • Mirror shapes across asymmetrical sides

  • Reapply existing corrective shapes on the same character after topology change

  • Drive a higher resolution mesh from a lower resolution mesh

  • Generate new character combinations from parts of other characters or morph one character into another

Download It For Free

For Maya 2022 and later. Complies with VFX Reference Platform.
Documentation and EULA Included.

How To Use

Introduction

Installation

Painting Weights

Target Mirroring

Basic Overview