Welcome to the home of the seUVBlendShape Deformer! An extremely useful plugin that offers blend shape like behavior but completely topology independent. The only requirement between the geometry is having similar UV layouts.
Some Of The Features:
Supports any number of target meshes with independent topology.
Applies additively on top of existing deformation on base geometry.
Target deltas can be scaled independently in X, Y, and Z.
Paintable per vertex weight maps for each target, deltas, and overall deformation.
Multithreaded for performance.
GPU override support.
Comes with supporting Python and MEL tools including user interface and shelf.
What Can It Do?
There are many areas where this deformer will save you hours of work. Here are just a few examples:
Transferring shapes across different characters, such as the face
Mirror shapes across asymmetrical sides
Reapply existing corrective shapes on the same character after topology change
Drive a higher resolution mesh from a lower resolution mesh
Generate new character combinations from parts of other characters or morph one character into another
Introduction
Installation
Painting Weights
Target Mirroring