In an effort to have more coverage of operating systems, I have finally had a chance to compile the sePushPullConstraint plugin for Mac OSX 64bit. Currently it is only for Maya 2014 and I have tested a little to make sure it works so if you have any problems yourself loading or using it...
There has been a couple minor improvements to the sePushPullConstraint plugin. For example, the constraint name is now returned after using the sePushPullConstraint command and fixed the “redo” of the command. Also the other addition to this update is I am now including the source code in C++. If anyone needs to compile it...
I had a little time off from work for the holidays and I got around to updating a few requests for my Maya push pull constraint. These updates include: Added “skip” flag to command to skip constraining the X, Y, or Z axes Slight performance optimization and bug fix Compiled for 2013 (windows 32...