When I was at IMD, I worked with Chad Vernon who wrote many great tools and plugins. When I started at Sony Imageworks, some of the guys there were asking me about Chad’s awesome UV blendshape deformer and if I had used it. I remember it was very handy for transferring shapes across different...
A co-worker sent out a link to this really cool deformer for Maya call fStretch. Very nice and has a lot of good applications. Not a bad price either. hmmm…. http://www.cgaddict.com
A friend and former co-worker Chad Vernon does it again with his awesome skills. This time Chad has released a free tool to generate front of chain corrective shapes on an already deformed mesh. Meaning, if you are trying to find an easy way to sculpt a corrective shape on a posed mesh, this...
Since I was finishing up on my last deformer, seVertcro, I decided to quickly make another deformer while I was in the mood. This is one I have found handy before and it was pretty simple to write, only taking about 45 min – 1 hour to write and test. This deformer simply expands...
I have been playing more and more with Maya’s API and starting to practice building some plugins like the one I released ealier, sePushPullConstraint. This time I decided to have a go with writing a deformer. What this deformer does is bind and snap the closest vertices in a specific tolerance of the deformed...