Not too long ago I finally released my UV BlendShape deformer and received lots of positive feedback. One thing that I didn’t think about initially was other than watching my videos for demostration, how are they going to know how it will benefit them? I decided to come up with a plan for a...
It’s finally here! After a lots of time spent on putting everything in place to make this a solid and complete tool, it’s ready to go. Since I posted my first version almost 3 years ago, I have received several emails asking if this would be made pubic at some time. At the time...
Well it seems I don’t post much lately and if I do, it’s mostly because I released updates to the sePushPullConstraint. So this will be no different! I have been getting more emails about getting the plugin for Maya 2015 on Windows and unfortunately I can’t compile newer versions due my out of date...
In an effort to have more coverage of operating systems, I have finally had a chance to compile the sePushPullConstraint plugin for Mac OSX 64bit. Currently it is only for Maya 2014 and I have tested a little to make sure it works so if you have any problems yourself loading or using it...
I have been getting a few requests about versions of the sePushPullConstraint plugin and after hunting down the needed libraries, I now have a couple more versions of Maya supported. I have now added to the download package: Maya 2013 for windows 64 bit Maya 2014 for windows 64 bit So go to the...