I have been playing more and more with Maya’s API and starting to practice building some plugins like the one I released ealier, sePushPullConstraint. This time I decided to have a go with writing a deformer. What this deformer does is bind and snap the closest vertices in a specific tolerance of the deformed...
In the spirit of sharing some handy scripts and tools, as well as pushing my vote toward PyMEL. I am going to try to post some handy code snippets to copy and paste for your own uses. This is nothing big or fancy, mostly just small functions that are good to have in a...
When I first heard that Maya 2009 would finally come with animation layer support, I thought there finally is a really good feature that many animators crave in their animation software. I recently been working on some simple tools working with animation but adding additional options for using layers. So far I am sort...
I was trying to think of a scripting related topic that would be useful to talk about and thought I should show my support toward PyMel. Maya’s python integration in my opinion falls short of what it should be. They blended syntax of object oriented programming with the procedural style of MEL. Which, for...
Hello, and welcome to this tutorial of how to create a Maya set driven key inside MotionBuilder using a relation constraint. This will go through the steps and explain a little about how its done. This tutorial is aimed at intermediate MotionBuilder users who are familiar with some basic constraining and what a set...