For those have been interested in using my seUVBlendShape plugin and tools, now there is one more reason to jump aboard! Coming soon a GPU accelerated version will be available in Maya 2016. This adds a good amount of performance and playback speed. For a little demonstration on this new addition, take a look...
I have been doing some development in Maya’s new GPU deformer override and I found it very handy and straight forward to implement. There is a simple feature to build the OpenCL kernel from an external file. This is fine if you want to provide the kernel source for others to improve or fix...