Autodesk just recently released Maya 2017. Which means another round of updates for my two available plugins; sePushPullConstraint and seUVBlendShape. The big change this time around was the update to Qt version 5. Though the conversion from version 4 to 5 is not that difficult, it does make it incompatible between the two versions....
Not too long ago Autodesk released Maya 2016 extension 2 (basically called 2016.5). This update however isn’t binary compatible with version 2016. What this means is plugins that were compiled in 2016 will not work in extension 2. So I quickly rebuilt the constraint so there is now a 2016.5 version now in the...
Just a quick update. Nothing new in the development of the sePushPullConstraint, but I did compiled it now for Maya 2016 for Windows, Linux, and Mac OSX. So download it here if you need it. Also, I have some bigger news coming soon but I still have some work left to do. So stay...
I have recently been learning to use Git as a version control system for my projects and I must say how much I really like it. Git makes it so easy to work on code and files while keeping my history in case I need to go back to a older point in time....
This is another version of the sePushPullConstraint but this time its finally for Linux! Getting the recommended gcc compiler installed was not an easy task. I will have a write up about this soon so others can have a smoother time with it. I also noticed my download links were gone after an upgrade...