Although I have released an update to seUVBlendShape to work with Maya 2016 extension 2 a couple months back. I have just finally updated the trial version to also have this supported as well. My current subscribers should have already have the update and for those who are already using extension 2 and want...
Not too long ago I finally released my UV BlendShape deformer and received lots of positive feedback. One thing that I didn’t think about initially was other than watching my videos for demostration, how are they going to know how it will benefit them? I decided to come up with a plan for a...