I have been doing some development in Maya’s new GPU deformer override and I found it very handy and straight forward to implement. There is a simple feature to build the OpenCL kernel from an external file. This is fine if you want to provide the kernel source for others to improve or fix...
Hello, and welcome to this tutorial of how to create a Maya set driven key inside MotionBuilder using a relation constraint. This will go through the steps and explain a little about how its done. This tutorial is aimed at intermediate MotionBuilder users who are familiar with some basic constraining and what a set...