Just a quick announcement that I have built seUVBlendShape for Maya 2018. The trial has been updated as well as the full versions. Nothing new has changed or improvement made on this release. Also, if you haven’t noticed, I have now permanently lowered the price of the plugin and tools from the original $40...
Time has gone fast and it’s been almost 1 year since I released seUVBlendShape. First I want to thank all of my supporters who have bought this tool and have appreciated it’s usefulness in their projects. In celebration, I am doing a 50% discount off the original price. So for $20 USD, you can...
Autodesk just recently released Maya 2017. Which means another round of updates for my two available plugins; sePushPullConstraint and seUVBlendShape. The big change this time around was the update to Qt version 5. Though the conversion from version 4 to 5 is not that difficult, it does make it incompatible between the two versions....
Although I have released an update to seUVBlendShape to work with Maya 2016 extension 2 a couple months back. I have just finally updated the trial version to also have this supported as well. My current subscribers should have already have the update and for those who are already using extension 2 and want...
Not too long ago Autodesk released Maya 2016 extension 2 (basically called 2016.5). This update however isn’t binary compatible with version 2016. What this means is plugins that were compiled in 2016 will not work in extension 2. So I quickly rebuilt the constraint so there is now a 2016.5 version now in the...